Pop'n Music Lively Information
Note: I'm not currently a subscriber to Lively. I have tried making the information below as accurate as I can remember.
Quick page I made so I could reference info faster rather than have all information scattered everywhere. Also some information for people who want to subscribe to Lively. Information written is for pop'n music Lively, but it may be useful for the arcade or other Konaste games. Sources are listed at the very end of the page.
Subscribing to Lively
About Maintenance: Maintenance of the e-amusement service occurs weekdays at 5AM - 7AM JST, with the third Tuesday of every month having a longer period of 2AM - 7AM JST. During this period, you cannot play Konaste games, access the marketplace, or manage course subscriptions. Make sure you have enough time to subscribe before maintenance hits.
Registering for a Japanese KONAMI ID
To subscribe to pop'n music Lively, you will need a Japanese KONAMI ID account, an e-amusement pass (virtual or physical), and a payment method. Majority of the 573 site is in Japanese, so a translation tool is recommended.
To create a Japanese KONAMI ID account, simply go here and register for an account. You MUST have your region set to Japan (日本). If you are using an account that does not have this set, you cannot make use of PASELI or access the payment options and will not be able to change it.
An e-amusement pass is required to save game data. If you have a physical card from your arcade, you can attach it to your account here. If you do not have a physical card, you can instead create a virtual card here. The virtual e-amusement pass does not require payment to generate, but you can only have 1 per ID. If you intend to use PASELI, make sure your PASELI usage settings is set to ON in the green box on the e-amusement pass menu.
Notes about virtual passes: You can only create 1 virtual pass per KONAMI ID. If you want to use a physical card later down the line, you are able to transfer data from the virtual pass to a physical card.
Running the Trial
If you're unsure if the game will run properly on your hardware, you are able to play a demo without a subscription. By going into the download page, you're able to get the installer. After installing, you can start the game and play a quick song before the game boots you out. Use this oppourtunity to see if the game is compatible with your controller and machine before dipping money into it.
Subscribing
Note about foreign exchange: At this point, you will need to save payment details. If you are to use a credit card, please note that all purchases made in the site will be done in JPY. If you're using a credit card, you do not need a Japanese credit card, but you need to make sure your bank allows foreign transactions. Some banks charge conversion fees or deny these purchases. If you cannot use a card, you can try recharging PASELI using BitCash instead. There are online retailers that can let you buy PASELI or BitCash cards using your currency.
You need to link a payment option to your KONAMI ID. This can be in the form of PASELI* or a credit card. If you are using a credit card, go to this page and click on Payment (お支払い). You will then fill out your card details. If you are using PASELI, you can recharge your balance here. On this page, you can click on which payment method (the big giant button below your balance) you want to recharge with and fill out the payment information.
* PASELI is a monetary balance within your KONAMI ID and is an alternative way to pay for things in Konami's games and services. You can recharge PASELI into your account using a credit card or BitCash gift cards. For more information on PASELI and its benefits, see this page.
Once everything is setup, you can lead yourself to the course subscription page and subscribe to pop'n music Lively. Click on "pop'n music Lively ベーシックコース" and click on the subscribe (了承する) button. The site will then ask you how you want to pay. Select either credit card (クレジットカード) or PASELI. You will be charged and, if everything goes well, can play pop'n music Lively. The game can then be installed from here. Translations of menus are avaliable below.
You will be charged for your subscriptions every month on the day you subscribed. If you do not have enough funds in your PASELI account or your card declines when your next payment is due, the system will automatically unsubscribe you from the course. Game save data will not be affected.
Note for subscribers before October 19th, 2022: On October 19th, 2022, Konami has changed when billing occurs. Subscriptions made after the mentioned date will pay every month on the day the subscription has been made. For those who subscribed before the date, you will continue to be billed on the 1st day of the month.
If you want to unsubscribe, go back to the course subscription page, select "pop'n music Lively ベーシックコース" and click on the cancel (解約確認に進む) text. After confirming your cancellation, your subscription will no longer renew. You will still be able to play the game until your next billing. If you resubscribe during your cancelled month, you will not be charged again. Game save data will not be affected.
Note about other services: In the subscriptions page, you are also able to subscribe to other Konaste games or e-amusement services. The procedure is the same as subscribing to Lively. If
Playing
When you open the shortcut on your desktop, a new page will open in your browser. Log in to your KONAMI ID and choose the e-amusement pass you want to use. It will then bring up the start page and clicking the start button will launch the launcher. It's that stupid!
At your first start, the game will need to update itself and will bring up the update dialog. Click the start button and the update will begin. After it has finished, you can exit the update box and relaunch the launcher.
Marketplace
To purchase new song packs or Lively Tickets, access the marketplace. You can use PASELI or your credit card. Depending on your settings, you may need to type in your password before you can purchase the items. No confirmation is required when you press the purchase button. You will immediately be charged once you click it.
If you buy a song pack, your game may need to update next time you start the launcher. If you buy Lively Tickets, they will be avaliable once you reload the ticket shop. If you do not see your purchases after you made them, restart the game.
Note about purchases and avaliability: KONAMI does not issue refunds for marketplace items. If you unsubscribe from Lively or Lively shuts down, you will not get a refund. You will retain your purchases even after you unsubscribe from Lively.
Startup Menu
After logging in from the Lively shortcut, the pop'n music Lively Launcher will appear. If you are starting the game for the first time, the launcher will ask to start installing game data. Below are translated names of the options on screen.
Option | Description |
Terms of Service (利用規約) | Opens the Konaste TOS in your browser. |
File Verification (ファイル確認) | Checks your game data for integrity errors. |
SETTING | Adjust game settings, translated below. |
Start Game (ゲームスタート!) | Launches the game. |
If the Start Game button is greyed out, an error has occurred. Try logging in again from the Lively shortcut and verifying your game data. If the problem persists, look up the error code that displays in the middle of the launcher below the buttons.
Settings Menu
There are only two options in the settings menu.
Option | Description |
Screen Mode (画面モード) | Windowed (ウィンドウ) or Fullscreen (フルスクリーン) |
Chattering Filter (チャタリングフィルター) | Reduces unintentional input if checked. |
Option Menu
Press the right yellow button before a song starts to open the option menu.
HI-SPEED - Increase the note speed by multiplying the BPM from x1.0 to x10.0 by multiples of x0.1.
POP-KUN - Change the note skin.
Option | Description |
NORMAL | Pop-kun will display as their button's respective color. |
BEAT POP | Pop-kun will display as IIDX notes. Bottom row is white, top row is blue. |
CHARA POP(YOU) | Pop-kun will display as your character's icon. Bottom row is 1P color, top row is 2P color or a unique icon. |
CHARA POP(RIVAL) | Pop-kun will display as your rivals's icon. Bottom row is 1P color, top row is 2P color or a unique icon. |
GAUGE TYPE - Change the difficulty of the gauge.
Option | Description |
NORMAL | Groove gauge will decrease normally. |
EASY | Groove gauge will decrease less when a note is missed. Passing a song earns you an EASY medal. |
HARD | Groove gauge will decrease more when a note is missed. |
DANGER | Groove gauge will empty if a note is missed. |
GUIDE SE - Enable a sound effect to play depending on the accuracy of the note hit. The sound can be changed from the SKIN options.
Option | Description |
ON 大 | A loud guide sound will play when you hit a note. |
OFF | No guide sound will play when you hit a note. |
ON 小 | A quiet guide sound will play when you hit a note. |
RANDOM - Modify the chart by manipulating the notes that appear.
Option | Description |
OFF | Chart is normal. |
MIRROR | Chart is mirrored. |
RANDOM | Chart buttons are mixed. |
S-RANDOM | All chart notes are randomized. |
JUDGE+ - Have a FAST/SLOW timing judge appear when you hit a note.
Option | Description |
OFF | No timing judge will appear. |
TIMING | A timing judge will appear. |
LOST | A timing judge will appear and show the opposite timing judgement and accuracy you got. |
PANIC | The timing judge will give incorrect timing judgement, accuracy, combo numbers, and note beam. |
HIDDEN - Press a yellow button on the options page to have notes disappear the closer to the judgement line they are. The height can be changed with the blue buttons. Pressing 1 on the keypad during play will toggle HIDDEN.
SUDDEN - Press a yellow button on the options page to have notes appear closer to the judgement line. The height can be changed with the blue buttons. Pressing 0 on the keypad during play will toggle SUDDEN.
OJAMA1 and OJAMA2 - A long list of tricks that you can choose. Pressing the yellow button can make the Ojamas appear the entire song duration. Please refer to the section dedicated to Ojamas below.
AUTO TYPE - Autoplay function. Any scores made when this feature is ON will NOT be saved.
Option | Description |
OFF | Normal play. |
ON | Notes specified to this button will be played automatically and increase combo and score. |
ERASE | Notes specfiied to this button will not appear at all, not increasing combo or score. |
SKIN - Change skins and BGM. Skins and BGM must be bought using Lively Tickets from the store.
Ojama Information
Ojamas are tricks that will occur in the middle of your play. Pressing a yellow button when setting ojamas will make it appear for the entire song. Some goals require a specific ojama to be used. Please note that some ojamas cannot be enabled when other ojamas are enabled.
Ojama | Description |
ミニポップ君 | Pop-kun will display smaller than usual. |
ファットポップ君 | Pop-kun will display larger than usual. |
しろポップ君 | Pop-kun will lose their color. |
バラバラポップ君 | Pop-kun sizes will be randomized. |
ドキドキポップ君 | Pop-kun will grow in size to the beat. |
ナゾイロポップ君 | The colors of the Pop-kun will be randomized. |
くるくるポップ君 | Pop-kun will rotate. |
上下プレス | The lane will be squished horizontally. |
左右プレス | The lane will be squished vertically. |
上下プレス&プレス | The lane will be squished horizontally repeatedly. |
左右プレス&プレス | The lane will be squished vertically repeatedly. |
左右さかさま | The lane will flip upside down. |
爆発(SPIRAL) | Pop-kun will swirl down. |
爆発(CIRCLE) | Pop-kun will swirl down in a different manner than SPIRAL. |
カエルポップ君 | Pop-kun will jump up and down. |
色々爆発 | Pop-kun will shake violently. |
EXCITE | Pop-kun will shift to different lanes as it reaches the judgement line. |
GOODがBADに!! | All GOODs will be treated as BADs. |
COOL or BAD!! | Anything other than a COOL will be treated as a BAD. |
縦分身 | Pop-kun will have a vertical ghosting effect. |
横分身 | Pop-kun will have fake Pop-kuns appear on the side. |
ふわふわ判定ライン | The judgement line will go up and down. |
超ふわふわ判定ライン | The judgement line will go up and down rapidly? |
ファットふわふわ判定ライン | The judgement line will become bigger than usual? |
にせポップ君の嵐 | Massive amounts of fake Pop-kun will overlay the play area. |
ポップ君の竜巻 | A tornado of Pop-kun will go back and forth on the play area. |
地震でぐらぐら | Play area will shake around. |
ダーク | The background and lane will turn dark. |
ダンス | The rival character will dance on top of the lanes, blocking notes. |
ボンバー | Additional notes appearing as bombs will appear. Hitting them will cover notes and decrease the groove gauge. |
ミクロポップ君 | Pop-kun will display smaller than the ミニポップ君 ojama. |
ズームポップ君 | Pop-kun will display larger than the ファットポップ君 ojama. |
クロス | Similar to EXCITE, but the Pop-kun will slowly transition to a new lane as it appears. |
トリック | The note beam will appear in the opposite button. |
スライド | Play area will shift to the right. |
交互プレス | The play area will be repeatedly squised from all sides. |
Clear Information
At the end of a song, the game rewards you a medal and rank based on your play.
Medal | Description |
Gold ★ | Perfect Clear (0 GOODs and BADs) |
Silver ★ | Full Combo Clear (1 to 5 GOODs, no BADs) |
Silver ◆ | Full Combo Clear (6 to 20 GOODs, no BADs) |
Silver ● | Full Combo Clear (21+ GOODs, no BADs) |
Bronze ★ | Normal Clear (1 to 5 BADs) |
Bronze ◆ | Normal Clear (6 to 20 BADs) |
Bronze ● | Normal Clear (21+ BADs) |
Sapling | Easy Clear |
Black ★ | Failed, gauge has 15 or 16 bars. |
Black ◆ | Failed, gauge has 12 to 14 bars. |
Black ● | Failed, gauge has 11 or less bars. |
Ranks AA and above require a clear to obtain.
Rank | Score Required |
S | 98,000+Clear |
AAA | 95,000+Clear |
AA | 90,000+Clear |
A | 82,000+ |
B | 72,000+ |
C | 62,000+ |
D | 50,000+ |
F | 50,000> |
Missions
To unlock monthly quest songs or ticket quest songs, you will have to clear missions to slowly build up the unlock gauge. Here are some translated quest requirements and how to achieve them.
Mission | Description |
X曲プレーしょう | Play X amount of songs |
pop'n music X-Yの曲を3曲プレーしょう | Play 3 songs from a specific range of pop'n music titles. (example: pop'n 16~20) |
SCOREを累計でX万点ためよう | Obtain X thousand points total. |
MAX COMBOの合計をXためよう | Obtain X total MAX COMBO. |
COOLをX個ためよう | Obtain X amount of total COOLs. |
白レーンのポップ君をX個叩こう | Press the white buttons X times in total during play. |
黄レーンのポップ君をX個叩こう | Press the yellow buttons X times in total during play. |
緑レーンのポップ君をX個叩こう | Press the green buttons X times in total during play. |
青レーンのポップ君をX個叩こう | Press the blue buttons X times in total during play. |
赤レーンのポップ君をX個叩こう | Press the red button X times in total during play. |
おじゃま系のXオプションをつけてY回プレーしょう | Play a song with X ojama on Y times. It does not need to be permanently enabled. |
フルコンボをX回達成しょう | Get 1 full combo. No level or difficulty requirement. |
パーフェクトをX回達成しょう | Get 1 perfect clear, 0 goods and bads. No level or difficulty requirement. |
Website
The pop'n music Lively website contains settings and other information you can view and change.
Page | Description |
Status | View your Lively user info. |
Title List/Change | Change your Lively title and view unlock requirements for other titles. |
Player Name Change | Change your Lively username. |
MY Pop'n Friend Lively Settings | Adjust privacy settings for your Lively information. |
MY Pop'n Friend List | Show your Lively Friend list. |
MY Pop'n Friend Inbox | Lists people who want to add you to their Lively Friend list. |
Pop'n Friend Search | Search for people by Lively ID, name, or similar skill level. |
People who follow you | People who have you as a rival. |
Lively Ticket | Display amount of paid and free Lively tickets. |
Sources
asagaolabo @ ポップン百科大事典 - Medal information & rank requirements